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Spoke too Soon
Bad Metaphor, Part 1
Here I Am!
Magic Item Goodness
NPCs Don't Sit on Fences
Trapfinding Troubles
New Material
3.5's Days are Numbered
Bored? Not Alone? Change the Direction!
Finally, Now I Can Lunge From a Horse!

Gargantuan Weapon Master

Not a single one of you beasts will pass this line!
Original Concept by: Nightscreammer20 found at http://boards1.wizards.com/showthread.php?p=8435536#post8435536

Download the PDF


Requirements

Base Attack Bonus: +5
Feats: Monkey Grip or Powerful Build racial trait, Power Attack, Weapon Focus (Any*), Weapon Specialization (Any*)
Skills: Perform (Weapon Drill) 2
Special: Must have killed at least 20 creatures while wielding a Sword at least One size Category larger than himself.

Class Skills
The Gargantuan Weapon Master has the following class skills: Balance (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), and Swim (Str).
Skill Points: 2 + Int Mod

Hit Die: d10

Level   BAB   Fort   Ref   Will   Special
1        +1    +2     +0    +0    Master's Talent
2        +2    +3     +0    +0    Oversized Parry (+1)
3        +3    +3     +1    +1    Improved Grip +1
4        +4    +4     +1    +1    Oversized Parry (Deflect Arrows)
5        +5    +4     +1    +1    Master's Talent
6        +6    +5     +2    +2    Oversized Parry (+2), Improved Grip +2
7        +7    +5     +2    +2
8        +8    +6     +2    +2    Oversized Parry (Cover)
9        +9    +6     +3    +3    Improved Grip +3
10      +10    +7     +3    +3    Master's Talent

Class Features
The following are class features of the gargantuan weapon master prestige class.
Weapon and Armor Proficiency: The gargantuan weapon master gains no Weapon or Armor Proficiencies.

Master's Talent (Ex): At 1st, 5th, and 10th levels the gargantuan weapon master gains an amazing ability while wielding his oversized weapon. He may select any of the special abilities listed below or instead choose to gain a bonus Fighter feat.
  • Momentive Attack: Whenever the gargantuan weapon master moves at least 10 ft. in a round he carries the momentum of his speed into the power of his oversized weapon. The gargantuan weapon master may add 1d6 points of damage to his next attack with a weapon larger than he is for every 10 ft. moved in that round. If he chooses to do so he also takes a -1 penalty to AC for every 10 ft. moved until the beginning of his next turn.
  • Far-reach: Whilst wielding a weapon of 1 size category larger than the gargantuan weapon master, he treats his reach as being 5 ft. longer than it normally is. However he takes a -2 penalty on all attack rolls against all targets beyond his original reach.  This penalty cannot be reduced from the improved grip ability.
  • Rending Blow: Placing a great amount of power into his attacks, the gargantuan weapon master is able to tear his enemy apart. Whenever the gargantuan weapon master uses the Power Attack feat to his attacks with a weapon one size larger than he is the target bleeds for an additional 1 point of damage during the next round, for every two points taken from the gargantuan weapon master's base attack bonus. The damage is not culmative, therefore multiple attacks do not result in additional bleeding.  Rending Blow only affects creatures that can be affected by critical hits.
  • Oversized Deflection: Required Level 5. Your ability to deflect arrows improves greatly. You can now deflect oversized weapons such as Boulders, Ballista Bolts, and Catapult Stones when you fight on the defensive and use your deflect arrows ability with a weapon one size category larger than you.
  • Wild Swing: Required Level 5. As a Full-Round action the gargantuan weapon master can whip his weapon around him in a large continuous arc. He can make a single attack against every opponent within his normal reach, however he does not apply his Strength modifier to damage delt.
  • Maximum Power: Required Level 5. While wielding any weapon one size category larger than he is in two-hands the gargantuan weapon master applies 2x his Str mod to damage instead of the normal 1-1/2x when he makes an attack roll with his whole base-attack bonus.

Oversized Parry (Ex): Deflecting attacks whilst holding a slab of metal is difficult, but the gargantuan weapon master puts his skill to the test. At 2nd level he gains a +1 shield bonus to AC while wielding a weapon that is one size larger than he is and fighting defensively. Beginning at 4th level he gains the benefits of the Deflect Arrows feat while doing so. At 6th level the shield bonus gained while fighting defensivly increaces to +2.  Finally at 8th level he can use his Two-Handed Blade to gain the benefits of Cover (+4 Bonus to AC and a +2 bonus to reflex saves) by taking Total Defense.  This shield bonus to AC does not stack with any shield bonus given by the weapon or any other feat or ability.

Improved Grip (Ex): The gargantuan weapon master expresses an expertise in mastery of his oversized weapon. He applies this bonus to the penalty he takes on attack rolls with weapons larger than usual for his size.  This never results in an attack bonus.  He also applies this bonus to all checks to avoid dropping his weapon or being disarmed when wielding this weapon.  This bonus increaces by 1 at every 3 levels (+2 at 6, +3 at 9).