Gargantuan Weapon
Master
Not a single one of you beasts will pass this line!
Original
Concept by:
Nightscreammer20
found at
http://boards1.wizards.com/showthread.php?p=8435536#post8435536
Download the PDF
Requirements
Base Attack Bonus: +5
Feats: Monkey Grip or Powerful Build
racial trait, Power Attack, Weapon Focus (Any*), Weapon Specialization
(Any*)
Skills: Perform (Weapon Drill) 2
Special: Must have killed at least 20 creatures while wielding a Sword at
least One size Category larger than himself.
Class Skills
The Gargantuan Weapon Master has the following class skills: Balance (Dex),
Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), and Swim (Str).
Skill Points: 2 + Int Mod
Hit Die: d10
Level BAB
Fort Ref Will Special
1 +1
+2 +0 +0 Master's
Talent
2 +2
+3 +0 +0 Oversized
Parry (+1)
3 +3
+3 +1 +1 Improved
Grip +1
4 +4
+4 +1 +1 Oversized
Parry (Deflect Arrows)
5 +5
+4 +1 +1 Master's
Talent
6 +6
+5 +2 +2 Oversized
Parry (+2), Improved Grip +2
7 +7
+5 +2 +2
8 +8
+6 +2 +2 Oversized
Parry (Cover)
9 +9
+6 +3 +3 Improved
Grip +3
10 +10
+7 +3 +3 Master's
Talent
Class Features
The following are class features of the gargantuan weapon master prestige class.
Weapon and Armor Proficiency: The gargantuan weapon master gains no
Weapon or Armor Proficiencies.
Master's Talent (Ex): At 1st, 5th, and 10th levels the gargantuan weapon
master gains an amazing ability while wielding his oversized weapon. He may
select any of the special abilities listed below or instead choose to gain a
bonus Fighter feat.
-
Momentive Attack: Whenever the gargantuan weapon master moves at
least 10 ft. in a round he carries the momentum of his speed into the power
of his oversized weapon. The gargantuan weapon master may add 1d6 points of
damage to his next attack with a weapon larger than he is for every 10 ft.
moved in that round. If he chooses to do so he also takes a -1 penalty to AC
for every 10 ft. moved until the beginning of his next turn.
-
Far-reach: Whilst wielding a weapon of 1 size category larger than
the gargantuan weapon master, he treats his reach as being 5 ft. longer than
it normally is. However he takes a -2 penalty on all attack rolls against
all targets beyond his original reach. This penalty cannot be reduced
from the improved grip ability.
-
Rending Blow: Placing a great amount of power into his attacks, the
gargantuan weapon master is able to tear his enemy apart. Whenever the
gargantuan weapon master uses the Power Attack feat to his attacks
with a weapon one size larger than he is the target bleeds for an additional
1 point of damage during the next round, for every two points taken from the
gargantuan weapon master's base attack bonus. The damage is not culmative,
therefore multiple attacks do not result in additional bleeding.
Rending Blow only affects creatures that can be affected by critical hits.
-
Oversized Deflection: Required Level
5. Your ability to deflect arrows improves greatly. You can now
deflect oversized weapons such as Boulders, Ballista Bolts, and Catapult
Stones when you fight on the defensive and use your deflect arrows ability
with a weapon one size category larger than you.
-
Wild Swing: Required Level 5.
As a Full-Round action the gargantuan weapon master can whip his
weapon around him in a large continuous arc. He can make a single attack
against every opponent within his normal reach, however he does not apply
his Strength modifier to damage delt.
-
Maximum Power: Required Level 5.
While wielding any weapon one size category larger than he is in
two-hands the gargantuan weapon master applies 2x his Str mod to damage
instead of the normal 1-1/2x when he makes an attack roll with his whole
base-attack bonus.
Oversized Parry (Ex): Deflecting attacks whilst holding a slab of metal
is difficult, but the gargantuan weapon master puts his skill to the test. At
2nd level he gains a +1 shield bonus to AC while wielding a weapon that is one
size larger than he is and fighting defensively. Beginning at 4th level he gains
the benefits of the
Deflect Arrows feat while doing so. At 6th level the
shield bonus gained while fighting defensivly increaces to +2. Finally at
8th level he can use his Two-Handed Blade to gain the benefits of
Cover
(+4 Bonus to AC and a +2 bonus to reflex saves) by taking Total Defense.
This shield bonus to AC does not stack with any shield bonus given by the weapon
or any other feat or ability.
Improved Grip (Ex): The gargantuan weapon master expresses an expertise
in mastery of his oversized weapon. He applies this bonus to the penalty he
takes on attack rolls with weapons larger than usual for his size. This
never results in an attack bonus. He also applies this bonus to all checks
to avoid dropping his weapon or being disarmed when wielding this weapon.
This bonus increaces by 1 at every 3 levels (+2 at 6, +3 at 9).