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Spoke too Soon
Bad Metaphor, Part 1
Here I Am!
Magic Item Goodness
NPCs Don't Sit on Fences
Trapfinding Troubles
New Material
3.5's Days are Numbered
Bored? Not Alone? Change the Direction!
Finally, Now I Can Lunge From a Horse!

Priest of Perfection

Order is peace perfected.


Download the PDF

Requirements:

Skills: Craft(armorer), Craft(weaponsmith), or Craft(blacksmith) 4, Knowledge(arcana) 4.
Alignment: Any lawful

Hit Die: d6

Level   BAB   Fort   Ref   Will   Special                      Infusions per Day
                                                               1st 2nd 3rd 4th
1        +0     +2    +0     +0   Construct Graft,              2   -   -   -
                                  Turn/Rebuke Construct
2        +1     +3    +0     +0   Half-Construct Likeness 1     3   -   -   -
3        +2     +3    +1     +1   Construct Graft               3   1   -   -
4        +3     +4    +1     +1   Half-Construct Likeness 2     3   2   -   -
5        +3     +4    +1     +1   Construct Graft               3   3   1   -
6        +4     +5    +2     +2   Half-Construct Likeness 3     3   3   2   -
7        +5     +5    +2     +2   Construct Graft               3   3   2   -
8        +6     +6    +2     +2   Half-Construct Likeness 4     3   3   3   1
9        +6     +6    +3     +3   Construct Graft               3   3   3   2
10       +7     +7    +3     +3   Half-Construct Likeness 5     3   3   3   2

Weapon and Armor Proficiency:  Priests of Perfection do not gain any new weapon or armor proficiencies.

Infusions:  A priest of perfection is not a spellcaster, but he does have the ability to imbue items with magical infusions.  Infusions are neither arcane nor divine; they are drawn from the
priest of perfection infusion list.  They function just like spells and follow all the rules for spells.  For example, an infusion can be dispelled, it will not function in an antimagic area, and a priest of perfection must make a concentration check if injured while imbuing an item with an infusion.
    A
priest of perfection can imbue an item with any infusion from the list without preparing the infusion ahead of time.  Unlike a sorcorer or bard, he does not select a subset of the available infusions as his known infusions; he as access to every infusion on the list that is of a level he can use.
    To imbue an item with an infusion, a
priest of perfection must have an Intelligence score equal to at least 10 + the infusion level (Int 11 for 1-st level infusions, Int 12 for 2nd-level infusions, and so forth).  Infusions never allow saving throws.
    Like spellcasters, a
priest of perfection can use only a certian number of infusions of a particular level per day.  His base daily infusion allotment is given on the accomplanying table. 
    A
priest of perfection's infusions can only be imbued into an item or a construct (including his construct grafts).  He cannot, for example, simply imbue an ally with bull's strength.  He must instead imbue that ability into an item his ally is wearing.  He can, however, imbue bull's strength directly on a construct or a character witht he living construct subtype, and infusions such as repair light damage function only when imbued on such characters.
    Like a spellcaster, a
priest of perfection can apply item creation feats and metamagic feats to his infusions.  Like a sorcerer, an artificer can apply a metamagic feat to an infusion spontaneously, but doing this requires extra time.  An artificer can craft alchemical tems as though he were a spellcaster.
    A
priest of perfection cannot automatically use a spell trigger or spell completion item if the equivalent spell appears on his infusion list.  For example, a priest of perfection must still employ the Use Magic Device skill to use a wand of light, even though light appears on his infusion list.
    Each day, a
priest of perfection must focus his mind on his infusions.  He needs 8 hours of rest, after which he spends 15 minutes concentrating.  During this period, the artificer readies his mind to hold his daily allotment of infusions.  Without such a period of time to refresh himself, the character does not regain the infusion slots he used up the day before.  Any infusions used within the last 8 hours count against the artificer's daily limit.

Construct Grafts:  As the
priest of perfection moves towards perfection, he augments his body by adding features that resemble that of a construct to his body.  At first level and every two levels higher than 1st (3rd, 5th, 7th, 9th), the priest of perfection chooses one construct graft from the table below.  His level plus Intelligence modifier determines the total number of secrets he can choose.  He can't choose the same secret twice.

Level +
Int Modifier
Construct Graft
Effect
1
Integrated Tools
+4 bonus to a
craft check
2
Constructed Eye
Can use detect
magic
as per the spell at will
3
Reinforced Organs
+2 bonus to
Fortitude Saves
4
Construct Legs
+10 feet to
base movement
speed
5
Construct Arm
+2 Strength bonus
when using this
arm in any activity
6
Grafted Weapon
Attach a one-handed
or lighter weapon of
at least mastwork
quality onto your
hand.   Gain +1
bonus to use that
weapon.
7
Advanced Module
Bonus feat
8
Improved Torso
Energy resistance 10
against 1 element of
choice
9
Hardened Carapice
+2 natural armor bonus and
light fortification.
Cannot wear normal
armor, but can be
enchanted as armor.
10
Machined Wings
Gain fly speed of 30
feet (average)

Turn/Rebuke Construct: A priest of perfection has a special relationship with constructs.  At first level they obtain the ability to turn (for good aligned) or rebuke (for neutral or evil aligned) constructs like the clerics ability to turn or rebuke undead.  Treat this ability just like the cleric's except for it beint Int based.  Use the level of priest of perfection as the effective cleric level.  A priest of perfection may use feats like Heightened Turning, that directly affect how powerful the attempt is, with his turn/rebuke construct ability but he does not count as having the power for any other divine feat.

Half-Construct Likeness:  As a
priest of perfection follows the path to perfection, they add more to their body than just the construct grafts.  They slowly become more like a construct, abandoning some of the aspects of being a living creature.  The priest of perfection gains the following aspects of a living-construct as it advances in level.
Half-Construct Likeness 1- The priest of perfection can be affected by spells such as heat metal, chill metal, and repel metal or stone due to it's metalic nature.  Note that spells that affect only objects, such as stone to flesh, do not affect the priest of perfection.  Also, spells such as repair light damage also affect the priest of perfection.
Half-Construct Likeness 2- Immunity to poison, fatigue, exaustion, and the sickened condition.
Half-Construct Likeness 3- The priest of perfection only recievies half of the effect from healing spells, such as cure light wounds and lesser restoration, nor does he recover hp naturally overnight.  However, a priest of perfection does not bleed when their hit points reach negative numbers, and a disabled priest of perfection (one who has 0 hp) does not damage themselves by doing a standard action.
Half-Construct Likeness 4- A priest of perfection has no need to eat, sleep, or even breathe, although many still do out of habbit.  He can still benifit from potions and the like.
Half-Construct Likeness 5- Embracing structure as far as their body can stand, the priest of perfection now takes the type of living construct.  They retain any abilities their old creature type gave them. Also, the priest of perfection is immune to energy drain spells and effects.